Cybernetics and Enhanced Cybernetics

Discussion in 'General Discussions' started by Tye Dagget, Mar 17, 2012.

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  1. Tye Dagget Petty Officer

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    So, I've started flirting with factories. I've got an advanced industrial factory pumping out cybernetics and 3 regular electronics component factories churning those out to keep time with it. With the going price of cybernetics at Joes Store and the speed at which they're piling up in my factory hopper- all indicators are that this will be a highly profitable endeavour. :cool:

    However, being the greedy so-and-so I am, I'm trying to figure out how to craft cybernetics into the even more valuable enhanced cybernetics, so I can sell them on the GBM. But is that even possible? I've gleaned over all the available factories in the CE data repository, but I can't seem to find any that make them. Are there schematics for this, perhaps? :confused:
  2. Escarondius

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    Nope. The enhanced version is found primarily as combat loot but has also been known to show up doing things like derelict exploration.
  3. MarcSp Petty Officer

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    I hope your not selling those cybernetics off to Joes... better paying GBMs come up routinely for those.

    I'll throw out the thought that its high time we started seeing some new factorys, (or pods) to generate some
    of this combat/explore loot (enh cybernetics, hyper O2, Hi Cap storage, narcotics, synth silk, entertain media, etc).
    Some of it is purchasable ingame thru stores - which is great - but all of
    this stuff is human made/manufactured - so there should be some ingame method of making this stuff.
    I realize the low generation rate is meant to be a hurdle to crafting/balance - so make it painful - say 10 SP
    for the factory, 5 qty/hour, PM built factorys, whatever...
  4. Tye Dagget Petty Officer

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    Well, my plan is to punch them out until I'm close to capacity on the 10,000 (10,000 units of cybernetics should pay out around 8 million credits at Joes Store- Shazam! :D) unit hopper. Then I can store them in the CS at San Gallen and sell them on the GBM or the PM as I please. I figured I would sell most of them on the PM, just because I don't often see GBM contracts for them. Most people seem to want the Enhanced Cybernetics. Still, I'll keep an eye on the GBM and see how it goes. If anybody that buys the regular variety happens to be skimming this thread, feel free to PM me about selling them. I've already got 3k or so in my factory hopper. :)

    P.S. Ah, by the way, thanks for the information guys. :)
  5. Escarondius

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    Actually no as the primary balancing factor in crafting is the cost of schematics compared to the xp they generate since crafting costs 0 fuel. The reason certain items are only found doing certain things is a design choice to ensure all career options in CE are viable and encourage interaction between those of different careers.

    @Tye: I'd have to agree with Mark's sentiments of avoiding Joe's if possible since it pays bottom dollar for something that took 3 or more other resources to make. Sometimes, you can make more credits by selling the raw materials you're using than the final product.
  6. Tye Dagget Petty Officer

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    Eh... you're right about the Cybernetics. I don't know what the hell I was smoking when I crunched the numbers on that one. Guess It's back to resource extraction and selling my haul on the GBM.

    There's got to be some way to use factories to get filthy rich, though- I mean you've got to have a reason for having a 10,000 unit capacity hopper on those things, and the capability to punch out 20 an hour. Why would you need to make that many, if not to sell them at profit? I just feel like there's something I'm missing here- some devious trick I could turn into a get-rich-quick scheme. :cool:

    On the other hand, my get-rich-quick schemes typically have about the same level of sophistication and success as a villain from the Scooby-Doo cartoons. :rolleyes:
  7. Shinter Petty Officer

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    As a part-time crafter, I almost always have at least one Factory IC pumping out goods as fast as possible just to keep up with my own demand for such goods in some of the larger crafting projects. At least, when I don't need to remove it to build up some of the base extractable resources. I'm sure that careful study of the GBM might be very profitable to someone with factories but no use for the products, as some items, even some of the basic items like Construction Components, are always in high demand. Cybernetics has its uses, but I wouldn't want to be limited to just one thing if I was trying to make money off my factories.

    And 10,000 items can disappear in a flash, if you know what you're doing ;)
  8. Vengeance22 Apprentice

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    @Tye you want to know what's profitable? Electronic CPs is the answer, they are made from lousy alucite, copper and isotopes and you'll see it sells like hotcakes usually. 2 of them you can get for free by using mines on your set, so only need to extract isotopes and you got yourself a profitable industry of sorts if you really want to use factories. I only use them for personal use, but as a crafter I've chewed through a few tens of thousands of electronics already.
  9. Escarondius

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    Primary reason for a 10k hopper is the factory in question will output 20 units per hour as long as the supply requirements are met and most folks tend to drop and forget. The hopper also basically lets you store the resource and avoid the fee for CS if that is your only stack of that resource.

    As mentioned by Shinter, Construction Comps as well as High Tech Comps tend to have a pretty constant presence on the GBM.
  10. D S Dunlap Petty Officer

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    High Tech Components are also a good seller. I'm using mine to pay off a debt, however
  11. Vengeance22 Apprentice

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    yeah there's a bunch of basic commodities that sell well if you take the time and watch the GBM a bit.
  12. Tye Dagget Petty Officer

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    I don't have a settlement yet (though I have purchased all the hub components, and enough housing units, generators, and research facility to get a level 3 settlement going- just need to save a few million credits up to purchase missile and shield for defense, and the settlement license and staff to run it. Also want to get some advice from some of my guildies who have settlements, on how best to choose a location and such), so even with them going for 400 cr. per unit on the GBM, I've discovered that I can still make more money, more rapidly, by deploying all my industrial extractors to collect special resources, such as planet specific Tungsten, Zirconium and Rubidium and selling them at Joes.

    In any event, I need resources to complete a mission chain, so I'll be utilizing my structure points for that, for the next several days. Anyhow, thanks for all the suggestions and advice guys. As always, I appreciate the feedback. :)

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