fuel use while offline, aka steller cartography

Discussion in 'Suggestions' started by dark empathy, Apr 11, 2012.

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  1. dark empathy Petty Officer

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    this weekend, i'll be going to the aims music school, thus will have absolutely no time to get online and play Ce, indeed a few days recently i've just not been able to get online to play Ce.

    yes, I have my drones and extractors, and could perchice a blackraven or fuel tank to decant exess fuel, (though this depends upon me having time to find and pilot the ship to a depot, then being able to log in), but that is a rather limited solution, and also won't help if your away from the game for a couple of days and your tank just fills up.

    A couple of other gamesI've seen have an at work mode. In this mode, you send your rpg character to work for a number of hours, to earn an hourly wage. this stops you from actually playing the game, fighting monsters or whatever (the game tells you your at work when you do this), and the money and or xp you get from working is tiny when compared to what you'd get by playying, however it is something and does insure that you are still making a small amount of progress at least even when offline.

    I also find it personally quite satisfying to stop playing, go to sleep, set my character working then come back the next day after however many hours and recieve x amount of progress, albeit a small amount.

    so, my suggestion: steller cartography.

    this involves mapping and surveying known star systems for changing data such as positions of small orbital asteroids, changes in solar conditions and orbits. Since this data must be obtained by minute changes in your ship's position, it takes fuel to gain, though fortunately your Ai is quite capable of making the necessary course adjustments to data collection.

    when you activate the steller cartography scanner (which could be either a pod, special or system, though h it might be nice to sell in the Ce store), your asked how many hours you'd like to continue steller survey, ranging from a minimum of 6 to a maximum of 50.

    You can do nothing else in the game while your surveying, indeed you can't get to any other screen.

    For each hour spend surveying, you earn 5 credits and 5 xp. This would mean 2500 credits a day on a free account, and just over 7000 with a max engine.

    no, this is not much in comparison to what you would get while playing, but is a lot more than the zero you would get by not playing :D.

    of course, fuel used surveying is used, and doesn't go into your ships' fuel reserve, so this should only be done when you are absolutely certain you will be away for a while.

    What do people think?

    Oh, and before anyone raises the point, yes I know Coops and co are working on level 6 at the moment, I was not expecting this to come tomorrow, merely to go on the todo list, and as a suggestion for general discussion, since currently there is nothing like this in the game and if your away for a while your fuel is pretty much static.
  2. sirfoxey

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    There are pods which use your fuel while you are offline and generate resources. So there is already a similar ability in game which you are suggesting. Have a look at the VP pod range.
    jcheung likes this.
  3. siddharth Master Chief

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    also there is Titan Refinery and settlement repair pod which use normal fuel to repair your settlement hp when you away .

    and dark if you need those vp pod can contect in game i think i got some blue prints to make them.
  4. Escarondius

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    A most emphatic no from me as both a player and a staff member. First is the fact as pointed out by SirFoxey and Sidd is that there are already methods in game to accomplish tasks when you're not actively playing CE. Second, it really does go against a large portion of the design of CE that requires player interaction to advance.

    As to earning credits, simply running extractors or any other item that requires structure points will help generate credits as long as you're willing to sell the resulting product. For xp, simply drop off a few mining drones and you will earn xp for refining the ore they produce. Both of these requires 0 fuel use for greater rewards than Coops would allow for your suggestion so it's already a better deal than your suggestion. If you're really that worried about not spending free fuel, as suggested you can pickup a VP replicator pod which will burn x fuel per hour to generate resources and can be manufactured using in game resources as well as frequently being found on sale in the player market.
  5. MarcSp Petty Officer

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    Not keen on this idea, as mentioned, a VP pod is a better option already...BUT....
    I'd like to address a concern about the waste/loss of fuel due to long absences (over a week or two).

    Its not a big concern for players with bio1-3 engines, those are easy to offset with a VP pod (which use 12-40 fuel/hour).
    However, for bio5 + PA players, generating 68 fuel/hour (or more if you hit a regen bonus), you cannot offset fuel gain to zero.
    Max vp pod uses 40 fuel, add in a titan pod and geordi pod, you can offset up to 50 fuel/hour. So you're still gaining 18 fuel/hr (432/day).
    Use a black raven to clear out your 10k tank, but you'll overflow in a maximum of 22 days.

    I hate the mental anguish from wasting (losing) fuel to inactivity,
    but the easy solution to this would be: to allow more than 1 VP pod at a time.
    jcheung likes this.
  6. Escarondius

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    If you find an ORSA spot with 22 days, please let me know. I'd love to be able to not worry about the buggers for that long. As I have yet to have that much good fortune, I'm still spending fuel to go about tending my small herd of industrial and commercial extractors. ;) Even with the RORI pod option, you still have to spend fuel flying about collecting them and deploying them.

    Also, a neat little trick I used to use at low levels to burn up my fuel and earn some xp if I couldn't login for a bit was to use the regular jump gate system and go between galaxies like VP and Anvil. Each unit of fuel spent this way translates into one xp. Granted it wasn't huge, but it never took more than 5-10 mins to empty my tank and gain a small chunk of xp. Earned a few of my early levels that way.
  7. MarcSp Petty Officer

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    Ive seen some orsa sites at 13 days (and I think I saw a 14 once).
    But generally, if you need to be absent over 2 weeks you're gonna lose ground in some manner. :(
  8. sirfoxey

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    I know this post will seem slightly off topic, but I feel it is on topic enough to post.

    The theme I get from this post and others is the sense of wanting to race to the end of the game. Players want to be continuing to earn and gaining levels while they sleep or are away. The funny thing about this game, is there is no end or point of racing through the levels. There is no magical shower of fireworks or glowing banner announcing that your king. Just ask any of the 5 highest level players, the game just continues. You master another profession, or set a new personal goal of achieving this or building that. There is always something new or different to do, but there is no end.

    So going away for 2 days, 5 weeks or 3 months does not make much if any difference. Your fuel tank tops out, your extractors sit idol in your cargo hold and your toon sits waiting for your return. You return and off you start again having lost nothing but a a few weeks of game play. You are no further behind or ahead in the game. The same game community is here, they are still willing to sell you items you might need for that crafting project you never finished before going away.

    Please don't think I am knocking the suggestion, just merely pointing out that with a number of similar suggestions of late, that while earning stuff while not here. There is in my opinion little need to as it does not really get you anything and CE is designed from the ground up for the player to earn their way through the game, and with no end in sight, no race being had. You really don't loose anything by going away. In my opinion that is
    Escarondius, Coops, Sukayo and 2 others like this.
  9. MarcSp Petty Officer

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    Sirfoxey, I think your post is absolutely correct and appropriate. Its good to be reminded of this.
    The non-competitiveness aspect was what initially attracted me to CE, and why I keep coming back.
  10. Jovaak Apprentice

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    I have to agree with Sirfoxey and MarcSp on this one. I remember my early days of the game well. Pulling all- nighters to get to the next goal just find that all I did was create another set of goals.:confused: CE isn't like chugging a beer on a hot summer day just to quench your thirst.:mad: It's more like relaxing by the fire with a nice tumbler of Scotch or a snifter of Brandy. To be slowly enjoyed and appreciated for its full experience of warmly filling your soul.:cool:
    Escarondius and jcheung like this.
  11. DecideForYourself Apprentice

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    Both sides have fair points, but I'm leaning more towards dark empathy's side on this. Yes there are VP Replicators and titan refineries, but after doing a good bit of research on both, the titan refineries are pointless, and you have to go through the whole list of replicators (after finding out their fuel consumption rates) to figure out which one will actually produce something worthwhile. For example, liquid sologen replicators use 35 fuel per hour. A much bigger problem with using replicators to counter excess fuel production is that only the players that have stuck around long enough to reach level 30 can even use them to begin with. The same is true for the basic model of titan refinery.

    With that in mind, what about the players below level 30, especially those supporting the game by purchasing engine upgrades, whose RL situations call them away for extended periods of time? And while we're on the subject, what about the less financially well off players (the free accounts who can't afford to buy black raven pods or bio fuel advanced storage tanks from the store)?

    Now, I believe I may have a more workable solution to the problem of excess fuel production. What if players are given the option to dock at a location, and then turn their bio engine off until they come back, then they can turn it back on? If the engine is turned off, then naturally it won't produce any more fuel right? Thus, the problem of excess fuel production would be solved without upsetting the balance of the game, since players would neither benefit nor suffer from the cease of fuel production.
  12. Lithany Apprentice

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    So to fix the problem of not getting your fuel due to tanks filling up is to not get any fuel due to turning the engine off? Doesnt that kinda beat the point?
  13. Shinter Petty Officer

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    How is that any different from what happens once their tanks become full? A full tank means essentially you aren't producing any new fuel, so in either scenario your idle time results in lost fuel production.
  14. Xandercrisp Master Chief

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    Better yet, This suggestion has already been applied. Your AI turns off your bio-fuel production, but it's so efficient that it waits untill you're completely topped off, and it doesn't bother you by reminding you that it turned it off Plus it turns it back on once you started moveing.

    Coops is so good, he can add game funtionality wthout adding code.;)
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  15. Jovaak Apprentice

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    Sounds like you're a politician Xandercrisp.:cool: Nice logic. You have my vote.;)
  16. Escarondius

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    I see somebody is looking forward to potential future staff openings. :cool::D
    jcheung likes this.

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