malls help/confermation

Discussion in 'Help & Guides' started by James T Kirk, Dec 5, 2011.

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  1. James T Kirk Petty Officer

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    hi all,

    today i got myself a retail outlet a commertial one.

    what's the prices that the goods are sold at? i've read somewhere that it's 3x what joes/tdk offer but am not sure. from looking at some of the prices shown here it looks potentially to be profitable in the long run.

    do sales happen randomly? how often do people usually have to restock the mall? i mean would/could an npc buy all your stock in 1 hit or doesn't it work like that.
  2. Escarondius

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    1) Prices are set automatically without user intervention. Generally speaking, it works out to be about 3x what Joe would pay.

    2) It can be very profitable if you remember to keep them stocked even after you take into account the daily fees associated with malls.

    3) Yes, sales are random in terms of how much and when but you will get summary reports in terms of profits and costs for each individual unit you operate.

    4) The amount of each item sold is random within a fixed amount but npcs will not generally clean out your entire stock of any particular item unless you have a small amount of it. Best bet is to evenly split the maximum hopper space between however many item slots you have and then top it off every now and then.
  3. James T Kirk Petty Officer

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    right cool thanks for that.

    is there a way of knowing how much there is left in each slot without actually going to the mall?

    yeah it does look to be very profitable indeed. i think i'm rewriting my thoughts on how to make money in this game with the extra 5 sp's.
  4. Hunbaba Master Chief

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    If your sole motivation is profit for running a mall, you should look for something else. Even driven to the extreme they wont give same return as indy extractors. While paycheck might look nice, you have to consider setup costs (though one time only), then 12k daily running cost. Also that resources you sell are worth something thus their Joes value should also be deducted from payment. And there is always someone out there that will buy them all (apart from few). Only viable option profit wise after alien loot has been introduced is stuffing them all with high value goods that arent particularly useful atm. Like blueprints, bio regenerator, teleport... that is if you can secure a steady influx of those resources. Sadly you cant fill all sale points with same commodity, thus compromise is needed. Maybe a good fix would be making sales dependent on owners negotiation skill, reflecting in higher sale price or higher volume sold or combination of both. But for now, they do what they were designed to, giving a way to get rid of some of the loot without selling it to Joes while generating some profit in the process.
  5. James T Kirk Petty Officer

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    well my daily charge seems to be 6000cr and have made 85k already.
  6. Hunbaba Master Chief

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    Meaning you run a lesser mall as Super Store. They sell less and require same amount of SP. 84k is up till now, daily profit, something else? Also what commodity are you selling? You get paycheck each 12 hrs, thus two means your daily income.
  7. James T Kirk Petty Officer

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    well i've had 2 so far, 1 an hour or so after i put it in place. that gave me 9k then the rest came this morning.

    am selling ship parts mostly and something else can't remember what at the moment. but between the last pay check which would have been a couple hours ago and at this time, i've sold another 9 goods from the mall. so it seems to be quite steady at the moment.
  8. Hunbaba Master Chief

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    If willing, keep posting what you are selling, 12 hrs income and type of mall when new reports come in. I have put down a Super Store and am a bit curious as to why all mall types require same SP. Maybe only difference is amount of goods one can stuff into each mall type. More various types of commodities are rather a drawback and a decent at that in case more sale points dont increase volume sold.
  9. James T Kirk Petty Officer

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    yeah they all require 5sp regardless of size. the only 2 differences i can see are 1 the size of the mall hopper and 2 the amount of different goods you can sell at any 1 time. meaning the basic malls can only do 1 type of goods at any 1 time, the super stores can do up to 4.
  10. James T Kirk Petty Officer

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    ok, next pay check, 87,389 nice!
  11. James T Kirk Petty Officer

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    this morrning's pay check, 76,551
  12. von Wolfenbitten Petty Officer

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    Malls are... interesting. I've run them for a long time.
    Currently I run a couple of extractors, an IC factory, and 3 Superstores. Its my own little supply-chain operation. You can manufacture almost everything they sell, and at 3.1x Joes its pretty profitable. But you can also buy stuff on the GBM and make a nice profit - you have to figure out which items give you the most margin and avoid bidding wars. I gross between 600-900k in 24 hrs. You just need to stay on top of your inventory flow. Location is quite important because it needs to be convenient or you to drop in on them. I tried a number of places before I settled where I am now.
    There are some ups and downs in sales volume but you don't have to rely on other players to buy stuff so it's still relatively constant. I sell excess production and/or resources on the GBM or Players Market. And at times when my inventory is fat I'll do some resource prospecting for high-value items.
    Plus ofc I'm always hauling from my Sett in Furnace to VP and back, and doing any good Courier runs offered. I can stop in to my Malls several times a day if needed, as I fly by.
    And I'm running mining drones just for the heck of it. And crafting a few things now.
    Feel free to PM me with any specific questions or whatnot.
  13. James T Kirk Petty Officer

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    i was going to ask actually, is there a benifit to selling multiple resources using malls over just stocking up on 1 particular resource? for example am stocked up with ship parts which are making me a tidy sum and emergency antiviral but that was to fill the gap that the ship parts left. so my real question is here, is it worth selling 2 or even 4 lots at once with smaller amounts of each? or is it better to have 1 type of resource stocking up the mall completely.
  14. Hunbaba Master Chief

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    That was the reason i asked you to keep posting profits and resources you sell through own mall. To put things more into perspective, here is my info.

    Super store with all four windows filled, all best stuff (highest Joes value) i can get; alien high tech, blueprints, bio regenerator, commercial tech.

    12hrs profits:
    181,194
    151,701

    Total for a day = 333k, 1/3rd is Joes base price, 12k daily maintenance, thus profit comes down to 210k. If you also have a set production line with extractors behind, also including resources that must be purchased in addition, you can see where all this goes in terms of profitability.

    As said above, malls are for getting rid of unwanted stuff without selling it to Joes directly. For profits there are other, better options, but to each his/her own.
  15. James T Kirk Petty Officer

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    jees where do you get all that alien stuff from do you buy it from gbm then sell it back using malls?
  16. Coops

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    He rips them from their still warm bodies :)
    James T Kirk likes this.
  17. James T Kirk Petty Officer

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    lol is this devs secrets you're giving away now? hahaha :)
  18. Hunbaba Master Chief

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    Lies and slander! I *gently* go through their pockets. :p
  19. von Wolfenbitten Petty Officer

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    Those items Hunbaba mentions are *not the most profitable items to be selling. Just to name a couple, Core Matter and Enhanced Cybernetics are higher-priced and therefore higher margins.
    As far as they go, however, his numbers are correct if all you do is buy off the gbm and resell. But when you make or Salvage many of your own goods it becomes different. 'Home-made' Technological Goods are actually #3 in terms of margin, ahead of all those ALien items. There is no 'cost of operation' for the Extractors or Factories since they were paid off years ago.

    If I understand it correctly, The answer to James' question "is it worth selling 2 or even 4 lots at once with smaller amounts " is, I believe that you can't do that. You cannot sell 4 "windows" of Ship Parts in the same Mall. The System will not let you. You will need 4 separate items, and it's always nice to have a backup item or two. You *can achieve something close to what you're asking about by running more than one Mall of the same type, each one selling the same things, but I have never tried it.

    And btw each different type of Mall can sell different numbers of 'home made' items - i.e. a "Goods" Mall only has 3 items in its repertoire that you can make, you're always going to have to source a fourth one. Whereas a "Commercial" Mall has 4 items you can make, but they are all of lower margins than what you can buy off the GBM for resale.

    So it's a way to exercise your mind and if you like mercantile operations can concentrate your attention.
  20. Escarondius

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    @Wolfie: Correct, you must place different resources in the various slots in a mall.

    As to profit margins and whatnot, I'll leave that to those more inclined to break out spreadsheets and similar number crunching tools.

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